A proof of concept for the software had been created in react, which was to form the basis of how the system architecture should be built up.
Spending time with the artists to understand pain points, and then learn their current software programs. To best come up with viable solutions.
View all of the textures and effects applied to a single composition.
Compare side by side frames, to make adjustments to a scenes composition.
To aid interactions I created a set of icons which would animate into their new functions.
Being able to snap windows in and out of modes allows a flexible workspace as each each visual artist has their own way of working.